A downloadable book

This was my final project for my degree in computer engineering.

In it, I present an approach to video game interaction modelling that focuses on the rhythm of interaction, the pattern in which gameplay changes between different modes of interaction. 

These modes are examined both in the way they appear and how they affect the interaction through real game case studies.

 A user test that presents data on how some of the described modes affect the final user experience is also included.



Download

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Modeling the Rhythm of Interaction in Video Games.pdf 4.1 MB

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